begin A_FF_Control
short ForceFieldOff
if ( menumode == 1 )
return
endif
if ( ForceFieldOff == 0 )
if ( GetSoundPlaying "power hummer" == 0 )
PlayLoopSound3dvp "power hummer", 1.0, 1.0
endif
else
if ( GetSoundPlaying "power hummer" > 0 )
StopSound "power hummer"
endif
endif
if ( OnActivate == 1 )
if ( ForceFieldOff == 0 )
"Active_MH_Forcefield_m1"->Disable
"Active_MH_Forcefield_m2"->Disable
"Active_MH_Forcefield_m3"->Disable
"Active_MH_Forcefield_m4"->Disable
set ForceFieldOff to 1
PlaySound "cent proj roar"
else
"Active_MH_Forcefield_m1"->Enable
"Active_MH_Forcefield_m2"->Enable
"Active_MH_Forcefield_m3"->Enable
"Active_MH_Forcefield_m4"->Enable
set ForceFieldOff to 0
PlaySound "shock hit"
endif
endif
end A_FF_Control
- Che significa? Stanno tutti a di cazzate le dico pure io
short ForceFieldOff
if ( menumode == 1 )
return
endif
if ( ForceFieldOff == 0 )
if ( GetSoundPlaying "power hummer" == 0 )
PlayLoopSound3dvp "power hummer", 1.0, 1.0
endif
else
if ( GetSoundPlaying "power hummer" > 0 )
StopSound "power hummer"
endif
endif
if ( OnActivate == 1 )
if ( ForceFieldOff == 0 )
"Active_MH_Forcefield_m1"->Disable
"Active_MH_Forcefield_m2"->Disable
"Active_MH_Forcefield_m3"->Disable
"Active_MH_Forcefield_m4"->Disable
set ForceFieldOff to 1
PlaySound "cent proj roar"
else
"Active_MH_Forcefield_m1"->Enable
"Active_MH_Forcefield_m2"->Enable
"Active_MH_Forcefield_m3"->Enable
"Active_MH_Forcefield_m4"->Enable
set ForceFieldOff to 0
PlaySound "shock hit"
endif
endif
end A_FF_Control
- Che significa? Stanno tutti a di cazzate le dico pure io