ACS Tutorial
I noticed people have a lot of questions about ACS and ACS defend. I got this from the Ogame message board. The most common thing I have seen is about alliance depots. You don't HAVE to build them. It is nice to so you can send duet to the friendly fleet in orbit. Everything will be expland below including how much it costs for each ship to be held in orbit.
Here is a little descritption of what you can do with the ACS and how. I apologize for the missing screenshots, but I will also poast a link once it gets uploaded on the tutorial homepage.
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http://board.ogame.org/thread.php?threadid=29445
ACS-combat-reports
No matter if its a group-attack or group-defending: If a battle happens, everybody involved has to fight and gets a CR.
For defenders: The main-defender (the owner of the planet) is always on the left, and the other defenders follow by the time they arrived.
For attackers its the same, on the left is the fleet who started the group-attack, and his partners follow.
The ships during the whole battle belong to its owners and use his techs.
The combat-system works like in a normal CR, the fleet on the left shots first (and there the "smallest" unit which is also n the left) and then the others follow.
Battles still last only 6 rounds and the targets are chosen randomly. So the one having the most ships will probably have the most losses too.
A group-attack can still get max. 50% of the planets res, and those are then splitted up between the attackers. Who has the more cargo-capacity gets more.
NOTE: Group attacks count for every attacker as one normal attack in the sense of the bashing-rule.
The alliance-depot
The alliance-depot allows you to support friendly fleets with deut, so they don´t have to bring it all by their own.The depot can launch a support-rocket that brings per depot-lvl 10.000 deut to the fleet in the orbit.
With this you can increase the holdingtime. Normaly the max. time how long a fleet can be hold is 32 hours. Everytime you launch a support-rocket, the holdingtime is extended by the time interval in which the fleet uses the deut.
The bigger the depot, the bigger the fleet that can be hold.
Group-attacking:
When you send a fleet to an attack you have now the option to invite other ppl to attack with you in a group. You just type in his ingame-name and he gets your invitation. Its also allows you to invite yourself to combine fleets from different colonies.
You don´t have to be in the same alliance to be invited.
Invited players get an IGM (ingamemessage) and have in the fleetmenu the option to join a group-attack. They can choose between all the groups they´re invited to.
Max. 5 players can combine their fleets and every player can add as much fleets as he want, but the group can´t consst of more then 16 fleets in total.
In addition: The group-speed may not be lowered more than 30% by new ships. If new fleets are slower, the option for a group-attack is not available!
As example: A fleet would need 2 hours (120 minutes)to a planet. 10 minutes after the takeoff joins a fleet, which needs 130 minutes. That is possible, since the new fleet slows the group down, but only around 20 minutes (16%). Another fleet, which would need 160 minutes, could not join.
You pay only as much deut as you would pay for a normal attack.
The group flyes with the speed of the slowest ship, and if a slower ship joins, the whole group is slowed down.
When a fleet leaves the group, it still flyes, even when the groupstarter leaves.
After the battle every surviving fleet flys back to where it comes from.
Group-defending:
That means that you deploy your fleet to the orbit of another players planet (you´ve to choose the "hold" order for that).
You can only deploy your fleet to members of your alliance or to ppl from your buddylist.
You can´t deploy the fleet to ppl who are in vacation-mode.
To deploy your fleet to another persons planet you choose the "hold"-order and set the time how long the fleet should stay there. The longer it stays the more deut is needed. The deut is automatically loaded onto your fleet. Remember that you need a high enough cargo-capacity to transport the extradeut Wink
holding-costs
small cargo 5 deut per hour
large cargo 5 deut per hour
light fighter 2 deut per hour
heavy fighter 7 deut per hour
cruiser 30 deut per hour
BS 50 deut per hour
coloship 100 deut per hour
recycler 30 deut per hour
probe 1/10 deut per hour
bomber 100 deut per hour
solar satelit -
destroyer 100 deut per hour
RIP (deathstar) 1/10 deut per hour
NOTE: When you recall the fleet, all deut is gone.
Max. 5 player can hold their fleets on another persons planet.
If the planet gets attacked, only the planetowner sees the attacking fleet @ his overview.
NOTE: If you attack a planet where one of your fleets is deployed on, you fight against your own ships.
---------------------------------------------------------
I hope everyone finds this useful. Enjoy and happy ACSing.
Here is a little descritption of what you can do with the ACS and how. I apologize for the missing screenshots, but I will also poast a link once it gets uploaded on the tutorial homepage.
----------------------------------------------------------------
http://board.ogame.org/thread.php?threadid=29445
ACS-combat-reports
No matter if its a group-attack or group-defending: If a battle happens, everybody involved has to fight and gets a CR.
For defenders: The main-defender (the owner of the planet) is always on the left, and the other defenders follow by the time they arrived.
For attackers its the same, on the left is the fleet who started the group-attack, and his partners follow.
The ships during the whole battle belong to its owners and use his techs.
The combat-system works like in a normal CR, the fleet on the left shots first (and there the "smallest" unit which is also n the left) and then the others follow.
Battles still last only 6 rounds and the targets are chosen randomly. So the one having the most ships will probably have the most losses too.
A group-attack can still get max. 50% of the planets res, and those are then splitted up between the attackers. Who has the more cargo-capacity gets more.
NOTE: Group attacks count for every attacker as one normal attack in the sense of the bashing-rule.
The alliance-depot
The alliance-depot allows you to support friendly fleets with deut, so they don´t have to bring it all by their own.The depot can launch a support-rocket that brings per depot-lvl 10.000 deut to the fleet in the orbit.
With this you can increase the holdingtime. Normaly the max. time how long a fleet can be hold is 32 hours. Everytime you launch a support-rocket, the holdingtime is extended by the time interval in which the fleet uses the deut.
The bigger the depot, the bigger the fleet that can be hold.
Group-attacking:
When you send a fleet to an attack you have now the option to invite other ppl to attack with you in a group. You just type in his ingame-name and he gets your invitation. Its also allows you to invite yourself to combine fleets from different colonies.
You don´t have to be in the same alliance to be invited.
Invited players get an IGM (ingamemessage) and have in the fleetmenu the option to join a group-attack. They can choose between all the groups they´re invited to.
Max. 5 players can combine their fleets and every player can add as much fleets as he want, but the group can´t consst of more then 16 fleets in total.
In addition: The group-speed may not be lowered more than 30% by new ships. If new fleets are slower, the option for a group-attack is not available!
As example: A fleet would need 2 hours (120 minutes)to a planet. 10 minutes after the takeoff joins a fleet, which needs 130 minutes. That is possible, since the new fleet slows the group down, but only around 20 minutes (16%). Another fleet, which would need 160 minutes, could not join.
You pay only as much deut as you would pay for a normal attack.
The group flyes with the speed of the slowest ship, and if a slower ship joins, the whole group is slowed down.
When a fleet leaves the group, it still flyes, even when the groupstarter leaves.
After the battle every surviving fleet flys back to where it comes from.
Group-defending:
That means that you deploy your fleet to the orbit of another players planet (you´ve to choose the "hold" order for that).
You can only deploy your fleet to members of your alliance or to ppl from your buddylist.
You can´t deploy the fleet to ppl who are in vacation-mode.
To deploy your fleet to another persons planet you choose the "hold"-order and set the time how long the fleet should stay there. The longer it stays the more deut is needed. The deut is automatically loaded onto your fleet. Remember that you need a high enough cargo-capacity to transport the extradeut Wink
holding-costs
small cargo 5 deut per hour
large cargo 5 deut per hour
light fighter 2 deut per hour
heavy fighter 7 deut per hour
cruiser 30 deut per hour
BS 50 deut per hour
coloship 100 deut per hour
recycler 30 deut per hour
probe 1/10 deut per hour
bomber 100 deut per hour
solar satelit -
destroyer 100 deut per hour
RIP (deathstar) 1/10 deut per hour
NOTE: When you recall the fleet, all deut is gone.
Max. 5 player can hold their fleets on another persons planet.
If the planet gets attacked, only the planetowner sees the attacking fleet @ his overview.
NOTE: If you attack a planet where one of your fleets is deployed on, you fight against your own ships.
---------------------------------------------------------
I hope everyone finds this useful. Enjoy and happy ACSing.